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  • JMIR Serious Games: 2023, vol: , issue:
  • 1)- Arka Ghosh, Jagriti Agnihotri, Sradha Bhalotia, Bharat Kumar Sati, Latika Agarwal, Akash A, Swastika Tandon, Komal Meena, Shreyash Raj, Yatin Azad, Silky Gupta, Nitin Gupta. Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study. JMIR serious games. 2023, 11: e37105
    Cited : 3
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  • 2)- Xiting Huang, Xinyue Xiang, Yang Liu, Zhiqian Wang, Zhili Jiang, Lihua Huang. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR serious games. 2023, 11: e39019
    Cited : 1
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  • 3)- Philippe Martin, Boris Chapoton, Aurélie Bourmaud, Agnès Dumas, Joëlle Kivits, Clara Eyraud, Capucine Dubois, Corinne Alberti, Enora Le Roux. Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and Applications. JMIR serious games. 2023, 11: e39465
    Cited : 0
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  • 4)- Waritsara Jitmun, Patison Palee, Noppon Choosri, Tisinee Surapunt. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR serious games. 2023, 11: e39915
    Cited : 0
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  • 5)- Ana-Marta Gabaldón-Pérez, María Dolón-Poza, Martina Eckert, Nuria Máximo-Bocanegra, María-Luisa Martín-Ruiz, Iván Pau De La Cruz. Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study. JMIR serious games. 2023, 11: e40284
    Cited : 1
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  • 6)- HongQing Ji, Shanshan Wu, Junyeon Won, Shiyang Weng, Sujin Lee, Sangmin Seo, Jung-Jun Park. The Effects of Exergaming on Attention in Children With Attention Deficit/Hyperactivity Disorder: Randomized Controlled Trial. JMIR serious games. 2023, 11: e40438
    Cited : 2
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  • 7)- Xiangyi Cheng, Grover C Gilmore, Alan J Lerner, Kiju Lee. Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study. JMIR serious games. 2023, 11: e40931
    Cited : 1
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  • 8)- Andrea Tacchino, Michela Ponzio, Paolo Confalonieri, Letizia Leocani, Matilde Inglese, Diego Centonze, Eleonora Cocco, Paolo Gallo, Damiano Paolicelli, Marco Rovaris, Loredana Sabattini, Gioacchino Tedeschi, Luca Prosperini, Francesco Patti, Placido Bramanti, Elisabetta Pedrazzoli, Mario Alberto Battaglia, Giampaolo Brichetto. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR serious games. 2023, 11: e41371
    Cited : 0
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  • 9)- Poe Sriwatanathamma, Veerawat Sirivesmas, Sone Simatrang, Nobonita Himani Bhowmik. Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok's Millennials With Depressive Symptoms: Interdisciplinary Game Development. JMIR serious games. 2023, 11: e41638
    Cited : 3
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  • 10)- Pat Healy, Celine Lu, Jennifer S Silk, Oliver Lindhiem, Reagan Harper, Abhishek Viswanathan, Dmitriy Babichenko. An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study. JMIR serious games. 2023, 11: e42025
    Cited : 0
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  • 11)- Seyma Kilcioglu, Benoît Schiltz, Rodrigo Araneda, Yannick Bleyenheuft. Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis. JMIR serious games. 2023, 11: e42067
    Cited : 0
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  • 12)- Gloria Mittmann, Vanessa Zehetner, Stefanie Hoehl, Beate Schrank, Adam Barnard, Kate Woodcock. Using Augmented Reality Toward Improving Social Skills: Scoping Review. JMIR serious games. 2023, 11: e42117
    Cited : 2
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  • 13)- Lauri Lukka, J Matias Palva. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR serious games. 2023, 11: e42173
    Cited : 1
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  • 14)- Xi Chen, Lina Wu, Hui Feng, Hongting Ning, Shuang Wu, Mingyue Hu, Dian Jiang, Yifei Chen, Yu Jiang, Xin Liu. Comparison of Exergames Versus Conventional Exercises on the Health Benefits of Older Adults: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR serious games. 2023, 11: e42374
    Cited : 0
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  • 15)- Jinlong Wu, Zhuang Xu, Haowei Liu, Xiaoke Chen, Li Huang, Qiuqiong Shi, Linman Weng, Yemeng Ji, Hao Zeng, Li Peng. Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials. JMIR serious games. 2023, 11: e42697
    Cited : 1
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  • 16)- Liu Kai, Wee Hoe Tan, Erni Marlina Saari. Dimensions of Interactive Pervasive Game Design: Systematic Review. JMIR serious games. 2023, 11: e42878
    Cited : 1
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  • 17)- Nan Mo, Jin Yu Feng, Hai Xia Liu, Xiao Yu Chen, Hui Zhang, Hui Zeng. Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysis. JMIR serious games. 2023, 11: e42944
    Cited : 1
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  • 18)- Zihan Wang, Ruting Gu, Jingyuan Wang, Yubiao Gai, Hui Lin, Yan Zhang, Qianqian Li, Tong Sun, Lili Wei. Effectiveness of a Game-Based Mobile App for Educating Intensive Critical Care Specialist Nurses in Extracorporeal Membrane Oxygenation Pipeline Preflushing: Quasi-Experimental Trial. JMIR serious games. 2023, 11: e43181
    Cited : 0
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  • 19)- Steven Maltby, Carlos Garcia-Esperon, Kate Jackson, Ken Butcher, James W Evans, William O'Brien, Courtney Dixon, Skye Russell, Natalie Wilson, Murielle G Kluge, Annika Ryan, Christine L Paul, Neil J Spratt, Christopher R Levi, Frederick Rohan Walker. TACTICS VR Stroke Telehealth Virtual Reality Training for Health Care Professionals Involved in Stroke Management at Telestroke Spoke Hospitals: Module Design and Implementation Study. JMIR serious games. 2023, 11: e43416
    Cited : 1
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  • 20)- Sophie Bucher Della Torre, Marlene Lages, Sara S Dias, Maria P Guarino, Cátia Braga-Pontes. Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study. JMIR serious games. 2023, 11: e43843
    Cited : 1
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  • 21)- Linda Ossenbrink, Tina Haase, Patrick Timpel, Olaf Schoffer, Madlen Scheibe, Jochen Schmitt, Stefanie Deckert, Lorenz Harst. Effectiveness of Digital Health Interventions Containing Game Components for the Self-management of Type 2 Diabetes: Systematic Review. JMIR serious games. 2023, 11: e44132
    Cited : 4
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  • 22)- Alkyoni Glympi, Dorothy Odegi, Modjtaba Zandian, Per Södersten, Cecilia Bergh, Billy Langlet. Eating Behavior and Satiety With Virtual Reality Meals Compared With Real Meals: Randomized Crossover Study. JMIR serious games. 2023, 11: e44348
    Cited : 0
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  • 23)- Sophie-Caroline Schwarzkopf, Marius Distler, Thilo Welsch, Grit Krause-Jüttler, Jürgen Weitz, Fiona R Kolbinger. Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study. JMIR serious games. 2023, 11: e44708
    Cited : 0
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  • 24)- Chengang Hong, Liping Wang. Virtual Reality Technology in Nursing Professional Skills Training: Bibliometric Analysis. JMIR serious games. 2023, 11: e44766
    Cited : 3
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  • 25)- Tamara Veronica Pinos Cisneros, Annette Brons, Ben Kröse, Ben Schouten, Geke Ludden. Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review. JMIR serious games. 2023, 11: e44904
    Cited : 0
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  • 26)- Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR serious games. 2023, 11: e45436
    Cited : 0
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  • 27)- Zhipeng Lu, Wenjin Wang, Wei Yan, Chung Lin Kew, Jinsil Hwaryoung Seo, Marcia Ory. The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review. JMIR serious games. 2023, 11: e45539
    Cited : 0
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  • 28)- Marta Arévalo-Baeza, Alejandro Viuda-Serrano, Carmen Juan-Llamas, Pablo Sotoca-Orgaz, Iván Asín-Izquierdo. Impact of a Serious Game (#RedPingüiNO) to Reduce Facial Self-Touches and Prevent Exposure to Pathogens Transmitted via Hands: Quasi-Experimental Intervention. JMIR serious games. 2023, 11: e45600
    Cited : 0
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  • 29)- Julian Specht, Barbara Stegmann, Hanna Gross, Karsten Krakow. Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial. JMIR serious games. 2023, 11: e45816
    Cited : 4
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  • 30)- Sunghak Kim, Timothy Jung, Dae Kyung Sohn, Yoon Chae, Young Ae Kim, Seung Hyun Kang, Yujin Park, Yoon Jung Chang. The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study. JMIR serious games. 2023, 11: e46242
    Cited : 2
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  • 31)- Miao Liu, Yicheng Zhu, Zihan Xu, Sitong Meng. Social Presence, Negative Emotions, and Self-Protective Behavioral Intentions of Nonsmokers in Response to Secondhand Smoking in Virtual Reality: Quasi-Experimental Design. JMIR serious games. 2023, 11: e46243
    Cited : 0
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  • 32)- Tony Estrella, Carla Alfonso, Juan Ramos-Castro, Aitor Alsina, Lluis Capdevila. A Serious Game to Self-Regulate Heart Rate Variability as a Technique to Manage Arousal Level Through Cardiorespiratory Biofeedback: Development and Pilot Evaluation Study. JMIR serious games. 2023, 11: e46351
    Cited : 0
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  • 33)- Houqiang Huang, Min Huang, Qi Chen, Mark Hayter, Roger Watson. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR serious games. 2023, 11: e46358
    Cited : 0
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  • 34)- Siew Tiang Lau, Rosalind Chiew Jiat Siah, Khairul Dzakirin Bin Rusli, Wen Liang Loh, John Yin Gwee Yap, Emily Ang, Fui Ping Lim, Sok Ying Liaw. Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study. JMIR serious games. 2023, 11: e46398
    Cited : 1
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  • 35)- Justin S White, Marie K Salem, Séverine Toussaert, J Lee Westmaas, Bethany R Raiff, David Crane, Edward Warrender, Courtney Lyles, Lorien Abroms, Johannes Thrul. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR serious games. 2023, 11: e46602
    Cited : 1
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  • 36)- Kammarauche Aneni, Claudia-Santi F Fernandes, Lily A Hoerner, Claire Szapary, Tyra M Pendergrass Boomer, Lynn E Fiellin. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR serious games. 2023, 11: e46912
    Cited : 0
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  • 37)- Mehmet Emin Aksoy, Arun Ekin Özkan, Dilek Kitapcioglu, Tuba Usseli. Comparing the Outcomes of Virtual Reality-Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR serious games. 2023, 11: e46964
    Cited : 2
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  • 38)- María Rosa Baeza-Barragán, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya-Álvarez, Fabián Morales Vega, Judit Rodriguez Ruiz, Rocío Martín-Valero. Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study. JMIR serious games. 2023, 11: e48022
    Cited : 1
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  • 39)- Diogo Martinho, Vítor Crista, João Carneiro, Kenji Matsui, Juan Manuel Corchado, Goreti Marreiros. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR serious games. 2023, 11: e48063
    Cited : 0
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  • 40)- Huina Teng, Lixin Zhu, Xuanyu Zhang, Boyu Qiu. The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment. JMIR serious games. 2023, 11: e48317
    Cited : 0
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  • 41)- Xun Yang, Sen Zhong, Sheng Yang, Meng He, Xu Xu, Shisheng He, Guoxin Fan, Lijun Liu. Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis. JMIR serious games. 2023, 11: e48354
    Cited : 0
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  • 42)- Christopher Jenson, Sharon Fitzgerald Wolff, Libby Matile Milkovich. Effects of a Preventive Mental Health Curriculum Embedded Into a Scholarly Gaming Course on Adolescent Self-Esteem: Prospective Matched Pairs Experiment. JMIR serious games. 2023, 11: e48401
    Cited : 0
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  • 43)- Sung Je Park, Jea Woog Lee. Effects of Virtual Reality Pilates Training on Duration of Posture Maintenance and Flow in Young, Healthy Individuals: Randomized Crossover Trial. JMIR serious games. 2023, 11: e49080
    Cited : 0
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  • 44)- Seong-Yeol Kim, Minji Song, Yunju Jo, Youngjae Jung, Heecheon You, Myoung-Hwan Ko, Gi-Wook Kim. Effect of Voice and Articulation Parameters of a Home-Based Serious Game for Speech Therapy in Children With Articulation Disorder: Prospective Single-Arm Clinical Trial. JMIR serious games. 2023, 11: e49216
    Cited : 0
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  • 45)- Olufunmilola Abraham, Grace Ann Nixon, Laura Louise Seitz. Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity. JMIR serious games. 2023, 11: e49382
    Cited : 0
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  • 46)- Silvia Gabrielli, Melanie Cristofolini, Marco Dianti, Gianpaolo Alvari, Ersilia Vallefuoco, Arianna Bentenuto, Paola Venuti, Oscar Mayora Ibarra, Elio Salvadori. Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study. JMIR serious games. 2023, 11: e51719
    Cited : 1
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  • 47)- Yanjie Hu, Xingzhu Yuan, Peiling Ye, Chengting Chang, Yue Han Hu, Weihua Zhang, Ka Li. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses. JMIR serious games. 2023, 11: e52022
    Cited : 0
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  • 48)- Jinlong Wu, Zhuang Xu, Haowei Liu, Xiaoke Chen, Li Huang, Qiuqiong Shi, Linman Weng, Yemeng Ji, Hao Zeng, Li Peng. Correction: Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials. JMIR serious games. 2023, 11: e55167
    Cited : 0
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  • 49)- Rosa Baeza Barragan, Maria Teresa Labajos Manzanares, Mercedes Cristina Amaya Álvarez, Fabian Morales Vega, Judith Rodriguez Ruiz, Rocío Martín Valero. Effectiveness of a 5 weeks telerehabilitation programme with virtual reality glasses in boys with Duchenne and Becker during the COVID-19: A clinical trial. JMIR serious games. 2023, :
    Cited : 1
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  • 50)- Francois Vonthron, Valentin Begel, Antoine Yuen, Hugues Pellerin, David Cohen, Charline Grossard. MILA-Learn, a serious game to train rhythmic abilities in children with dyslexia: Feasibility and Usability Study. JMIR serious games. 2023, :
    Cited : 0
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